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Rebalance of classes!

Friends!

As you know, we are constantly monitoring the situation in the game, paying special attention to both game statistics and your wishes. In this regard, from time to time we revise the abilities of some classes to make them more relevant in modern game conditions, taking into account new equipment, pets, runes and other opportunities for strengthening.
 
Meet the seasonal update of the game balance!
 

All skill enhancements for all classes have been reset so that you can reallocate skills in accordance with the new skill features.
 

The Barbarian

Rage

  • Furious Strike — Slash 2 now reduces damage by 5%, instead of 10%
  • Vortex — volumetric 1 and 2 are replaced by volumetric, which increases the radius of the ability by 2 meters. Added a duration that increases the application time by 1.5s.
  • Furious Jump — the range of the ability has been increased from 18 to 20m.
  • Reprisal — the cost of the ability has been increased from 15 to 17 rage.
  • Axe Throw — reload increased from 5 to 8c.
  • Skull Breaker — Powerups 1 and 2 now increase ability damage by 20%, instead of 15%

Mastery of combat

  • Bull's Punch - Base damage increased by 12%, weapon damage by 6%. Ability recharge increased from 4s to 5s. Power-ups 2 and 3 now increase damage by 15%, instead of 10%. Simplifications 1, 2 reduce the cost of the ability by 4 and 5 rage. Simplification 3 has been replaced with a duration that increases the stun from a bull strike by 0.5 s against heroes and by 1c against monsters.
  • Frightening Scream – duration 2 is replaced by dissection, which increases the number of targets from 5 to 8.
  • Berserker - Recharge time increased from 35s to 40s.
  • Battle Rage – Boost 1 increases the power bonus by 7%, instead of 6%.

Containment

  • Shackling – the recharge time has been increased from 20s to 23s.
  • Overcoming Pain – the cost of the ability has been increased from 30 rage to 40.
  • Titan's Tread – Base damage increased by 10%, weapon damage by 5%.
  • Combat Trans – increase 1 and 2 speed up recharging by 35c, instead of 30c
  • Steadfastness – the health threshold for triggering has been reduced from 35% to 30%.

The Paladin

Retribution

  • Righteous Strike – Base damage increased by 12%, weapon damage by 6%.
  • Onslaught – dropping 1 increases the range by 2m, instead of 1m. Discarding 2 is replaced by restoring, which increases the amount of fanaticism generated by 5.
  • Justice – The cost of the ability has been increased from 25 to 30. Volumetric 2 now gives 2m radius, instead of 1m. The volume of 3 is replaced by an increase in frequency, which reduces the ability to recharge by 2c.
  • Warrior of Light – Boost 3 increases stamina by 7%, instead of 5%.

Self-sacrifice

  • Shield Strike – Base damage increased by 15%, weapon damage by 6%. Power-ups 1-3 now increase damage by 15% each, instead of 13%
  • Sacrifice – acceleration now increases the rate of utterance by 0.2, instead of 0.1. Acceleration 2 is replaced by recovery, which increases the amount of generated fanaticism by 5.
  • Condemnation – Ability recharge increased from 20 to 45c. Generation of fanaticism increased from 20 to 40. Healing increased from 60% to 85%, damage increased from 45% to 75%. Quickening 1 and 2 speed up recharging by 5s, instead of 2s. Quickening 3 has been replaced with a boost that increases healing and damage by 5%. The volume of 2 now gives 2m radius, instead of 1. 3 volume is replaced by power, which increases the cost of the ability by 3%.
  • Phoenix – Quickening 1, 2 and 3 now speed up recharging by 340c.
  • Devotion to the light – increases the stock of fanaticism by 25, instead of 20.

Valor

  • Divine Revelation – The cost of the ability has been increased from 25 to 30 fanaticism, boosts 1 and 2 increase the power bonus of the ability by 10%, instead of 5%. Gain 3 has been replaced with power, which increases the damage of the ability by 25%.
  • Divine Shackles – generate 15 fanaticism, instead of 10.
  • Divine Shield – simplification reduces the cost of the ability by 15, instead of 10. The explosion of the divine shield now deals 85% damage, instead of 75%.
  • Sanctuary – Simplification 1 reduces the cost of the ability by 10, instead of 5. Increasing 1 and 2 speed up recharging by 30c, instead of 15c. Pinch 3 has been replaced with a boost that increases the damage reduction effect by 15%.
  • Consecration – Recharge increased from 25c to 30c. Base damage increased by 15%, weapon damage by 5%. The increase in 1 and 2 speeds up recharging by 4s, instead of 2.5s.
  • Bastion – additionally reduces the chance of getting a critical hit by 2% and by another 0.33% for strengthening 1 and 2 and 0.34% for strengthening 3.

The Warrior

Mastery of combat

  • Dissection – Gain 1 increases damage by 15%, instead of 10%.
  • Bloodletting – recharge time increased from 5s to 6s.
  • Jerk – recharge increased from 15c to 17c. The increase in 1 and 2 speeds up recharging by 3c, instead of 2c.
  • Guillotine – the basic multiplier of the main damage has been reduced by 20%, the multiplier of damage from weapons by 15%. The base multiplier of additional damage has been increased by 10%, the multiplier of damage from weapons by 8%.
  • Titan Strike – The cost of the ability has been increased from 35 to 40.

Exhausting

  • Crushing – The reduction in defense has been reduced from 15% to 10%.
  • Whirlwind – The cost of the ability has been increased from 20 to 30.
  • Decelerating Strike – Reload increased from 10c to 15c, base damage increased by 15%, weapon damage by 8%. The deceleration force has been reduced from 25% to 20%.
  • Piercing – The cost of the ability has been reduced from 40 to 10.
  • Disarming – the duration of the ability has been reduced from 4s to 2s.
  • Rage — the probability of triggering has been increased from 14% to 15%, additional damage has been reduced from 15% to 10%.

Tactics

  • Taunt – now generates 10 rage, instead of 0.
  • Lion's Roar – now costs 15 rage, instead of 0. The radius has been increased from 14m to 15m. Volumetric 1 and 2 increase the radius of the ability by 2m, instead of 1m.
  • Morale — Rage generation increased from 20 to 30.
  • Battle Scars – The health threshold for activation has been reduced from 65% to 50%.
  • Crippling blows – the chance of activation with a normal hit has been reduced from 15% to 5%, with a critical hit increased from 45% to 60%. The reduction force has been reduced from 10% to 5%. Luck 1, 2 and 3 increase the chance by 5%, instead of 10%.

The Pathfinder

Accuracy

  • Shot – Range 3 is replaced by recovery, which generates 5 energy with each shot.
  • Rain of arrows – the cost of the ability has been reduced from 50 to 45. Volumetric 1 and 2 increase the radius by 2m, instead of 1m. The volume of 3 is replaced by a duration that increases the application time of the ability by 1.5 s.
  • Queue – simplifications 2 and 3 reduce the cost of the ability by 10, not 5.
  • Accurate shot – the base application time has been increased from 1c to 1.1s. Power-ups 1 and 2 now increase charge damage by 10%, instead of 5%.
  • Armor–piercing tips - Reduced protection from 8% to 5%.

Survival

  • Jagged Arrow – The cost of the ability has been reduced from 30 to 25. Power-ups 1 and 2 increase bleeding damage by 20%, instead of 15%.
  • Ice Arrow – reload reduced from 25c to 20c. The base damage of the ability has been increased by 70%, weapon damage by 30%. Duration 2 now also increases the duration of the fetter by 1c.
  • Heavy arrow – the cost has been reduced from 50 to 40. Base damage and weapon damage increased by 40%.
  • Shot in the throat – the damage is doubled.
  • Explosive Arrow – Power-ups 1 and 2 increase ability damage by 15%, instead of 10%.
  • Mine – Boost 2 increases mine damage by 20%, instead of 15%.

The trick

  • Summon a Companion – Health Boost now increases a pet's stamina by 15%, instead of 10%. Power Boost 1, 2, and 3 now boost power by 15/15/20%, instead of 10/10/15%.
  • Rebound – Recharge increased from 15c to 18c. Amplification 1 and 2 now increase the range by 3m, instead of 2.5m.
  • Trap – recharge increased from 30c to 35. Volumetric 1 and 2 are replaced by amplification 1 and 2, which increase the damage of the trap by 15% and 20%.
  • Hedgehogs – gain 1 and 2 increase damage by 20%, instead of 15%.
  • Sniper – The basic ability damage multiplier has been increased from 2.5% to 2.6%.

The Monk

Mastery of combat

  • Power Punch – Boost 1, 2 now increase the power of the ability by 15%, instead of 10%, boost 3 increases the power by 20%, instead of 15%. Dissection 2 now increases the number of targets by 2, instead of 1. Dissection 3 has been replaced with recovery, which increases the generation of fanaticism by 3.
  • Rage Flow – Simplification 1 and 2 reduce the cost of the ability by 6, instead of 4. Simplification 3 is replaced by an increase, which gives an additional charge to the ability
  • Furious Roll – The generation of fanaticism has been increased from 10 to 15.
  • Comet – deceleration reduced from 50% to 30%. Simplification 1 reduces the cost of the ability by 10, instead of 5. Simplification 2 is replaced by an increase, which gives an additional charge to the ability, but increases the recharge by 4s.
  • Circular Strike – Recharge increased from 10c to 12c. Basic ability damage increased by 12%, weapon damage by 7%. The duration of deceleration has been reduced from 5s to 4s. The duration has been replaced with an increase, accelerating the recharge of the ability by 3s.
  • Hail of Blows – ability value increased from 0 to 30, ability recharge increased from 22c to 25c. Base damage increased by 16%, weapon damage by 7%. Power-ups 1 and 2 now further increase ability damage by 5%.

Meditations

  • Power Flow – Power Ups 1 and 2 now further increase the damage done by the ability by 15%.
  • The Haven of the Spirit – simplification 1 and 2 reduce the cost of the ability by 10, instead of 5. Simplification 3 is replaced by amplification, which gives an additional charge to the ability, but increases the recharge by 60c.
  • Wall – the lifetime of the wall has been added to the description. Wall recharge increased from 30 to 35c.
  • Deep Meditation – Basic healing increased by 15%, weapon healing by 5%.
  • Fanaticism – Boost 1 increases healing by 25%, instead of 20%.
  • Spell Breaker – increases magic defense by 20%, instead of 15%.

Fortitude

  • Sphere of Energy – Radius increased from 7.5m to 8 m. The cost of the ability has been increased from 14 to 15. Range 1 now increases the radius of the ability by 3m, instead of 2.5. Range 2 has been replaced with volumetric, which allows you to heal allies with a sphere of energy, but increases its cost by 10.
  • Sky Wave – Base damage increased by 18%, weapon damage by 8%.
  • Diamond Skin – cost increased from 20 to 40 fanaticism, recharge increased from 40c to 50c, duration from 18c to 20c.
  • Fanatical Rage – added volume 1 and 2, increasing the range of the ability by 3m each.
  • The power of Faith – additionally increases the limit of fanaticism by 10. Increments of 1, 2 and 3 have been added, which further increase the fanaticism limit by 5, 5 and 10.

The murderer

Toxicology

  • Cobra Venom – Base damage increased by 25%, weapon damage increased by 11%. Power-ups 1, 2, and 3 now increase damage by 25%, instead of 20%.
  • Paralyzing poison – the base duration has been reduced from 0.6s to 0.5s. Duration 1 and 2 increase the duration of the poison by 0.1 s instead of 0.2 s.
  • Fast Recovery – Boost 3 now speeds up energy recovery by 10%, instead of 5%.

Possession of daggers

  • Dagger Throwing – The power of deceleration has been reduced from 50% to 25%. Power-ups 1 and 2 increase the damage of the ability by 15%, instead of 10%.
  • Dragon's Mouth – Basic stun has been reduced from 3c to 2c. Duration 3 is replaced by a boost, which adds an additional charge to the ability, but increases its recharge by 20c.
  • Blade Fan – The cost of the ability has been increased from 35 to 40.
  • Dancing Blade — Ability cost increased from 35 to 40. The basic damage of the ability has been increased by 20%, weapon damage by 6%.
  • Adrenaline — Ability recharge increased from 35c to 40c.
  • Corrosion – duration 1 and 2 increase the duration by 3s, instead of 2s. Duration 3 is replaced by volume, which increases the number of targets from 1 to 3, and the ability to recharge by 8c.

Stealth

  • Invisibility – now increases speed by 5%. Amplification 1, 2 also increase speed by 5%, amplification 3 increases speed by 10%.
  • Insidious Strike – Simplification 2 reduces the cost of the ability by 10 energy, instead of 5.
  • Smoke bomb – volume 1 and 2 increase the radius by 2m, instead of 1.5 m.
  • Step into the shade – recharge increased from 11c to 12c. Base damage increased by 17%, weapon damage by 6%.
  • Mist – increases dexterity by 15%, instead of 14%. Ability recharge increased from 40c to 50c, recoverable health per mark increased from 5% to 10%.

The Sorcerer

The element of fire

  • Arrow of Fire – acceleration 2 increases the speed of application by 0.2, instead of 0.1.
  • Hydra Boost 3 increases the multiplier by 10%, instead of 5%.
  • Tierra del Fuego – Simplification 3 has been replaced with a boost that increases ability damage by 15%. Deceleration has been reduced from 30% to 20%.
  • Circle of Fire – the cost has been increased from 9% to 10%.
  • Fireball – base radius increased from 5m to 6m.

The element of lightning

  • Lightning — Cost increased from 7% to 8%, gain 1 increases damage by 15%, instead of 10%.
  • Discharge – deceleration reduced from 20% to 15%.
  • Lightning Sphere – the cost has been increased from 10% to 12%.

Secret knowledge

  • Magic Shield – Power-ups 2 and 3 increase absorbed damage by 15%, instead of 10%.
  • Teleport — the cost of the ability has been increased from 8% to 9%, range 1 and 2 increase the application distance by 3m, instead of 2.5m.
  • Chorus Arcana – the ability now spends 10% of the base stock of magical energy.

The Priest

The Doctrine of Darkness

  • Kara — Boost 2 increases the damage of the ability by 15%, instead of 10%.
  • Flour – duration 3 is replaced by volume, which allows you to apply flour to up to 3 targets within a radius of 5m from the selected point, but increases the cost of the ability by 120%.
  • Pillar of Darkness – base radius increased from 5m to 6m.
  • Bonds of Darkness – the cost of the ability has been increased from 14% to 17%. Recharge increased from 10c to 12c.
  • Vision of Darkness – Recharge increased from 30c to 35c. The cost has been increased from 9% to 10%. Increasing 3 speeds up recharging by 3c, instead of 2c, and acts on recharging the vision of light.

The Teaching of Light

  • Healing – Boost 3 also increases the additional healing under the effect of healing by 10%.
  • Healing – duration 2 increases the duration of healing by 3s instead of 2s. Duration 3 now increases the duration by 10s, but increases the cost of the ability by 100%
  • Pillar of Light – Powers 1 and 2 increase healing by 7%, instead of 5%.
  • Empowerment – duration 2 now increases the duration of the action by 2s, instead of 1s. The duration of 3 is replaced by a range, which increases the range of application by 5m.
  • Chain Healing – Recharge increased from 8c to 10c. The decrease in efficiency for each goal has been changed from 90% to 95%.
  • Light Vision – Recharge increased from 30c to 35c. The increase in 3 speeds up the recharge by 3c, instead of 2c, and acts on the recharge of the vision of darkness. The ability now causes blinding of opponents by 8c, which gives them a 50% chance of missing.

Enlightenment

  • Sphere of Light – recharge reduced from 14 to 12c. The increase accelerates the recharge by 4c, instead of 3c. Gain 3 increases the strength of the shield by 15%, instead of 10%.
  • Purification – Simplification 1 reduces the cost of the ability by 25%, instead of 20%.
  • Godly Chant – Ability cost increased from 15% to 18%.

The Necromancer

Dark Magic

  • Necrotic Arrow – Ability cost reduced from 8% to 7%.
  • Summoning Zombies – the cost of the ability has been increased from 15% to 20%.
  • Plague Mark – the cost increase effect has been reduced from 30% to 20%.
  • Dark Armor – Duration 2 increases the duration of the ability by 5s instead of 4s.
  • Cell – The cost of the ability has been increased from 8% to 10%.

Curses

  • Decomposition – duration 1 and 2 increase the duration of the ability by 3s instead of 2s. Duration 3 has been replaced with volumetric, which allows decomposition to be applied to 3 targets within a radius of 6m, but increases the cost of the ability by 120%.
  • Withering – Ability cost increased from 10% to 13%. Power-ups 1 and 2 increase damage by 25%, instead of 15%.
  • Fear – Ability recharge increased from 15c to 18c. Volume 2 now increases the number of targets to 4x.
  • Flesh Minion — Ability cost increased from 15% to 18%. Power-ups 1 and 2 increase minion damage by 20%, instead of 15%.

Harvest of Souls

  • Life Draw – Slowing down 1 now reduces the target's speed by 20%, instead of 30%.
  • Vengeful Spirit – Ability cost increased from 9% to 10%. Ability cooldown increased from 7c to 10c. Boost 2 increases damage by 18%, instead of 17%. Simplification has been replaced with power, which increases the damage of the ability by another 15%, the cost of the ability by 90% and adds a second charge to it.

We hope that the new balance will appeal to you, and of course, we look forward to your impressions in our Discord channel and the official VKontakte group!
 
Have a nice game!
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